In the realm of iconic video game experiences, the sequel to the original Super Mario Bros. stands out as a masterful creation. It’s a testament to the creative brilliance of the development team, coming together to produce something truly special. Among the many remarkable elements, Giant Land holds a particular charm for me. This fourth world in the game fully embraces a bold concept: everything is blown up in size. Massive goombas and koopas, alongside larger-than-life blocks and piranha plants, turn your expectations on their head. Yet, to single out Giant Land alone would be a disservice to what makes Super Mario Bros. 3 such an extraordinary game. It’s a shining example of the innovative spirit that runs through the entire experience, where each world presents a unique, exciting chapter in your daring journey into the depths of Bowser’s domain.
However, not every aspect of the game hits the mark with the same level of perfection. Take, for instance, the autoscrolling stages – Bowser’s airships being a prime example. While these stages add a certain dramatic flair, giving the impression that Bowser commands a powerful empire, they also bring about frustration. The game shines when you have the freedom to move with agility and speed. Autoscrollers restrict that freedom, forcing the player to move at a preset pace that often feels sluggish. Just when you’re on the edge of your seat, nearing the game’s exciting finale, you’re faced with more of these slow-moving stages in Bowser’s world. You have to navigate through his tanks and naval fleet, followed by a flotilla of smaller airships, and yet another batch of tanks before you finally reach the grand finale at his ominous castle. Although it succeeds in depicting Bowser as a formidable foe, this repetitive slow-down is a frustration for many, particularly those who love speedrunning.
If you’re intrigued to know more, here’s an interesting tidbit: Chris Pratt delivered his original voice with a distinctive “New Jersey” flavor in The Super Mario Bros. Movie.