I recently watched the latest Overture trailer and couldn’t resist diving into some detailed fan-made videos that dissected the trailer frame by frame. It’s fascinating to see fans work so meticulously. From your perspective, what message are you hoping to communicate through this trailer? Is there something you think viewers should focus on more closely?
Ji-won Choi: It’s incredible to witness the passion our fans have, showcased in their frame-by-frame breakdowns. It really reminds us of the global love and support we’ve received, and it truly warms my heart. Our main goal with this trailer was straightforward—to make it clear to our fans that we’ve heard their feedback loud and clear. We’ve always valued the input and reactions we get, and we wanted to show that we are attentive and responsive to what they say. This trailer is our way of acknowledging that we are listening.
There’s a lot of anticipation around Overture, especially given how much Lies of P surpassed initial expectations. With the fans’ feedback coming in, how do you decide what to incorporate as you shape the game? Do you focus on some input more than others to maintain your vision?
Ji-won Choi: That’s a really important question. We see this as a collaborative effort involving both our team and our players, and we approach it as such. It’s important to analyze both our successes and our missteps to continually better ourselves. When evaluating feedback, some points naturally align with our vision and others might be more challenging or divisive. We don’t dismiss any of them outright, though. What we prefer to do is bring these insights to our development team, jot them down, and quickly begin testing. It helps us determine which suggestions enhance the game and which don’t. We prioritize both testing and validation in this process.
Reflecting on the trailer, a thought comes to mind—the base game often felt quite solitary. Sure, returning to Hotel Krat meant encountering other characters, but exploring the world felt lonely. In the trailer, P often has company; there’s a scene where P sounds a horn and Aladoro bursts through a window, and we see a masked figure fighting alongside P. Is Overture moving away from that lonely tone?
Ji-won Choi: Predicting the emotional tone players will experience can be tricky. However, our main focus has been on enriching the characters we’ve introduced. In the base game, you might have encountered various characters or picked up on them through subtle clues. In the expansion, you’ll get to dive deeper into these personalities we’ve only hinted at before. Our aim is to give you a more comprehensive and enriching experience with the intriguing characters we’re bringing to the fore again.