We’re just a week past the release of STALKER 2, a critical moment in any game’s life. It’s been long enough for players to immerse themselves, yet not quite enough time for all those pesky bugs to be squashed. This period often leads to a craving for similar experiences that capture that same thrill. Fortunately, Rad steps in to fill that void. This tabletop role-playing game, steeped in post-Soviet, nuclear wasteland vibes, is just what many players might be seeking.
Crafted by the talented Argentinian game designer, Hipólita, Rad drops players into an alternate timeline where the Cold War escalates to a nuclear showdown, courtesy of the United States. As radiation grips the surface, survivors retreat underground, embracing communal support to navigate a world now rife with danger and factional conflict. In this harsh new economy, bullets hold more value than gold, each shot fired carries a hefty price tag.
Drawing inspiration from the Old School Renaissance style, Rad embraces mechanics reminiscent of Isaac William’s Mausritter, a charming sword-and-whisker RPG featuring woodland critters. It stays true to its Soviet-inspired roots with a classless system for character creation. Here, players choose from 36 distinct backgrounds. Progression hinges on collectivism, urging players to engage in solidarity, mutual help, and community-driven efforts to advance.
The mechanics in Rad unfold a rich tapestry of experiences, tailored to whatever aspect of the game grabs your interest. Whether it’s orchestrating a community filled with loyalists and potential traitors, engaging in map-building minigames, or embarking on exploration quests, the emphasis is on strategy and resource management rather than reckless combat. Fans of the STALKER series’ first-person shooter thrills won’t be left wanting either. Rad features detailed mechanics for those looking to upgrade and modify their arsenal, capturing the essence of gunplay that some crave.