Neople’s latest game, The First Berserker: Khazan, is certainly making waves, earning critical praise and boasting promising sales numbers. Although the exact sales figures aren’t officially released, a glance at Steam metrics and its PSN launch gives us a good idea of its success. On PSN, it achieved the seventh-largest launch of 2025, with a peak Steam player count reaching an impressive 136,000 concurrent users. Combined with a 91% positive review rating on Steam, it’s clear the game is striking a chord with PC gamers. Naturally, this leads to the question: Are fans in for a sequel?
The First Berserker: Khazan is set in the expansive universe of Dungeon & Fighter, a realm rife with potential for future endeavors. Neople is already gearing up for its next venture. The varied endings in Khazan suggest that there might be more tales to tell about the general. Given the game’s success, it wouldn’t be surprising if the studio revisited the property for another Soulslike installment. If they do, there are several enhancements and additions that could be a natural fit for a sequel.
What Should Be Included in a Potential The First Berserker: Khazan Sequel
Expanded Weapon Types and More Armor Sets
Although The First Berserker: Khazan might benefit from a broader arsenal, expanding weapon choices in a potential sequel could be a smart move. Instead of taking a page from games like Elden Ring, the sequel could keep its weaponry compact yet diverse, perhaps including staple weapons like curved swords or katanas, and even a bo staff or magic. This would enrich the current build variety, allowing the introduction of more diverse armor sets, and enhancing the overall gameplay experience.
Cooperative PvE and Competitive PvP Modes
One noteworthy absence in The First Berserker: Khazan is multiplayer modes, a feature prominent in FromSoftware’s Soulsborne titles and their imitators. A sequel should consider revamping the summon system to incorporate actual players via co-op PvE. Additionally, an optional PvP mode could allow others to invade during online sessions, adding another layer of challenge and excitement.
A Switch to an Interconnected World Instead of Separate Levels
A sequel could elevate itself by transitioning to an interconnected world, as opposed to standalone levels. The level-based design of the original isn’t rare, especially in Team Ninja’s Soulslikes like the Nioh games and Wo Long. However, moving toward a sprawling, semi-open world that cleverly interconnects could significantly enhance the player’s experience. Given Neople’s skill in level design, it’s intriguing to consider what they could achieve with such a world.
More Boss Variety and Unique Optional Bosses
The boss battles in The First Berserker: Khazan are already among the best in the Soulslike genre, but there’s room for growth with the optional bosses. Many are reskinned encounters previously fought. A sequel could step up by introducing original optional and secret bosses, offering up the game’s most formidable challenges and some truly spectacular set pieces.