Diving into the world of Split Fiction is nothing short of a monumental task. Every few minutes, you’re bombarded with novel mechanics while older ones gracefully exit the stage. The real challenge is ensuring each new concept doesn’t just feel like an afterthought.
Take the dragon-riding segment, for instance. Crafting even a single dragon took what seemed like an eternity—about eight months, to be precise. Early in my journey, team members would often question the approach: “Why all this effort for just a fleeting moment of gameplay?” they’d ask.
But here’s the crux of the matter. In the realm of cinema, even if you pour a small fortune into crafting a spectacular scene, it doesn’t get repeated just because of its cost. There’s a belief in gaming that pricey elements must be reused. But why? The essence of that initial thrill can be diluted with repetition.
Split Fiction embodies this philosophy, offering vast expanses of additional, entirely optional content. While It Takes Two had its share of mini-games scattered throughout, Split Fiction’s optional segments are on another level entirely. As you journey and discover portals, you’ll find yourself thrust into complete worlds with fresh mechanics, occasional bosses, and breathtaking visuals—almost akin to discovering a whole new game within the game itself.