A significant development has taken place in the gaming world as Valve’s SteamOS Gamescope compositor has just been updated on GitHub. The update incorporates a crucial display configuration script for the Asus ROG Ally and ROG Ally X, allowing them to fully utilize a 48-120 Hz Variable Refresh Rate (VRR). This upgrade suggests that SteamOS might soon be more accessible for different PCs, as Valve has hinted at plans to expand its reach to various handhelds, marking VRR as a standout feature for the ROG Ally series.
For those new to Variable Refresh Rate (VRR) technology, you might know it by the terms G-Sync or FreeSync. Essentially, VRR syncs a display’s refresh rate with the frame rate of games or 3D applications in real-time, minimizing visual tears and ensuring smooth visuals. While most displays offer a VRR range starting from about 40 Hz, maintaining 120 Hz, especially on a portable device, can be tricky. However, the range available for Asus ROG Ally devices is considerably beneficial.
Beyond this update, we’ve seen other Steam-related moves that hint at Valve gearing up SteamOS for the ROG Ally. Just recently, a SteamOS input layer update expanded to include support for the controls on these Asus handhelds, progressing Valve’s ambitions stated months ago to broaden SteamOS’s distribution. Given Valve’s unpredictable timelines, dubbed ‘Valve Time,’ it’s uncertain when a complete version will land. Nonetheless, with community-driven ports like Bazzite and HoloISO already in play, Valve has some breathing room to perfect its official release.
Interestingly, this also draws attention to the Steam Deck handheld series. Despite its advancements, including the OLED model with HDR capabilities, VRR support is notably absent. Seeing as the Gamescope compositor now caters to both external and competing handheld displays with VRR, there’s hope Valve might consider incorporating VRR in a potential Steam Deck 2. Time will tell, but it’s an exciting prospect for future gaming experiences.